Dark Age of Camelot – Enchanter Guide
Enchanters are mages, capable of summoning underhill pets to aid in combat. They have powerful debuffs to hinder their foes. The class can be specced and played differently based on your playstyle focus; PvE or RvR.
Do not do like me and go for Elf. It’s a lot of wasted points and you are so tall and easily targetted in RvR. Lurikeen should be the race to go.
The point adds I recommend and use personally at character creation are +7 intelligence and +16 dexterity on the Elf (This is to reach the 392 dex break point sob). See the waste? Obviously, you do not need this much points in dex if you are a Lurikeen. You can go +15/+10
Casts a healing spell which only affects the caster’s pet.
The movement speed of the caster and his/her group is increased. Does not work in combat.
Class AbilitiesArmor: Cloth Weaponry: Staves Miscellaneous: Sprint, Quickcast Tradeskills: All
Starting Race AttributesLet’s have a look at the Enchanter starting race attributes. The rising attributes are in color. As you know, each class in the game has a primary, secondary, and tertiary stat. These stats are adjusted at different levels as the character progresses through the leveling structure: Primary: Increases every level. Secondary: Increases every other level. Tertiary: Increases every third level. Starting Stats: Primary = INT; Secondary = DEX; Tertiary = QUI
Skill points acquired every level: 1 X current level.You have probably figured it out: Enchanters Intelligence will increase every level, while the Dexterity will be every other level and Quickness every third levels. Also, note that some Enchanters consider Constitution to be a more important attribute than Quickness. In that case, the maximum number of hit points your character would be considered more important than the attack speed in melee combat or evasive skills . Of course, this is entirely up to you. From my viewpoint, quickness is irrelevant for enchanters. If you have points to waste, spec in constitution – but if you’re like me you’d go intel and dex only. Your starting points in dex should be much higher if you are an elf. While the Elf has to invest in the Realm Ability Aug dex5 to be optimal, the Lurikeens do not, but their intelligence is slightly lower than the Elf’s.
Enchanters SpecializationPvE Specialization: Full mana (You want that purple focus shield!) RvR Specialization: 49 Mana, rest light (You want that purple heat debuff!)
Mana Specialization Spells:As taken from darkageofcamelot.com Empowering
|Damage Shield (Focus)|
|Anyone that hits the target with a melee attack is damaged by this protective shield. This is a focus spell; the caster cannot move or take any other action or the spell will end.|
|1||Aura of Echoing||Pet||2.5s/5 seconds/ pulse/0s||1350 range||Bonus: 0.7 DPS||0 & 1 per pulse|
|6||Greater Aura of Echoing||Pet||2.5s/5 seconds/ pulse0s||1350 range||Bonus: 4.5 DPS||0 & 3 per pulse|
|9||Aura of Reflection||Pet||2.5s/5 seconds/ pulse/0s||1350 range||Bonus: 6.8 DPS||0 & 5 per pulse|
|14||Greater Aura of Reflection||Pet||2.5s/5 seconds/ pulse0s||1350 range||Bonus: 9.8 DPS||0 & 7 per pulse|
|22||Aura of Resonation||Pet||2.5s/5 seconds/ pulse/0s||1350 range||Bonus: 15.1 DPS||0 & 11 per pulse|
|30||Greater Aura of Resonation||Pet||2.5s/5 seconds/ pulse0s||1350 range||Bonus: 20.3 DPS||0 & 15 per pulse|
|40||Aura of Reverberation||Pet||2.5s/5 seconds/ pulse/0s||1350 range||Bonus: 27.1 DPS||0 & 20 per pulse|
|50||Greater Aura of Reverberation||Pet||2.5s/5 seconds/ pulse0s||1350 range||Bonus: 33.9 DPS||0 & 26 per pulse|
|Debuff (Cold Resistance)|
|Target’s resistance to Cold damage is lowered.|
|24||Amplify Cold||Enemy||2.0s/15 seconds/0s||1500 range||15% Cold Resistance Debuff||12|
|34||Endow Cold||Enemy||2.0s/15 seconds/0s||1500 range||30% Cold Resistance Debuff||16|
|46||Empower Cold||Enemy||2.0s/15 seconds/0s||1500 range||50% Cold Resistance Debuff||24|
|Debuff (Matter Resistance)|
|Target’s resistance to Matter damage is lowered.|
|23||Amplify Matter||Enemy||2.0s/15 seconds/0s||1500 range||15% Matter Resistance Debuff||11|
|33||Endow Matter||Enemy||2.0s/15 seconds/0s||1500 range||30% Matter Resistance Debuff||16|
|44||Empower Matter||Enemy||2.0s/15 seconds/0s||1500 range||50% Matter Resistance Debuff||22|
|Debuff (Heat Resistance)|
|Target’s resistance to Heat damage is lowered.|
|27||Amplify Heat||Enemy||2.0s/8 seconds/0s||1500 range||15% Heat Resistance Debuff||13|
|36||Endow Heat||Enemy||2.0s/8 seconds/0s||1500 range||30% Heat Resistance Debuff||18|
|49||Empower Heat||Enemy||2.0s/8 seconds/0s||1500 range||50% Heat Resistance Debuff||25|
|Target takes damage. Damage done is of the spell’s given damage type. Spell affects everyone in the immediate radius of the caster, and does less damage the further away they are from the caster. PBAOE spells often put the caster in direct peril, but are among the most damaging spells in the game.|
|7||Minor Disenchanting Emanation||Enemy||2.5s/0/0s||300 radius||52 damage (Energy)||5|
|11||Disenchanting Emanation||Enemy||2.5s/0/0s||300 radius||74 damage (Energy)||7|
|16||Lesser Disenchanting Emission||Enemy||2.5s/0/0s||300 radius||111 damage (Energy)||10|
|20||Disenchanting Emission||Enemy||2.5s/0/0s||300 radius||133 damage (Energy)||12|
|26||Lesser Disenchanting Burst||Enemy||2.5s/0/0s||300 radius||176 damage (Energy)||16|
|32||Disenchanting Burst||Enemy||2.5s/0/0s||300 radius||214 damage (Energy)||20|
|39||Lesser Disenchanting Eruption||Enemy||2.5s/0/0s||300 radius||265 damage (Energy)||25|
|48||Disenchanting Eruption||Enemy||2.5s/0/0s||300 radius||325 damage (Energy)||31|
Your roles in RvREnchanters are debuff casters – stick to that. Remember that you are not the main dps. Here are your roles as a mana enchanter:
- You are the MA. That is not arguable. You debuff the targets, so it is only logical that the DPS assist you. Do call targets change.
- Your main friends are the Light Mentalists and the Mana Eldritch. Coordinate your attacks well. You are debuffing for those two. (Ps: If by some mere exception there is a Light enchanter in the group, that can also be a good ally for heat dmg).
- You have roots you know? Use it!
- Pbaoe: Unless you are stuck in a camping situation, the Pbaoe is far from your priority. As the MA you’re not supposed to be the pet clearer either.
ML Lines:Go Convoker. You want the speedwarp most of all.
Champion Abilities:I suggest you go for the CL resists. Personally I went for Cls and buffs.
Realm Abilities:Long Wind I: Decreases the amount of endurance taken per tick when sprinting, by the number listed. Purge I: Removes all negative effects but leaves any applicable immunity timers in place. Augmented Dex V (Elfs) Aug Dex IV (Luris): Increases Dexterity by the listed amount per level. Mastery of Magery: Additional effectiveness of magical damage by listed percentage. Wild power: Increases chance to deal a critical hit with all spells that do damage, including DoTs, by listed percentage should be kept in line (6 or 7points each) Bedazzling Aura 5: Grants the group increased resistance to magical damage for 30 seconds by the percentage listed. (Does not stack with Soldier’s Barricade or Barrier of Fortitude Mastery of Concentration 5: Grants a 100% bonus to avoid being interrupted by any form of attack when casting a spell. The effect of the spell cast will be reduced to the percentages listed. (Necro version transfers to the pet) Rest in Augmented Acuity: Increases primary casting stat by the listed amount per level. Recap: LW1, Purge I, Aug dex V(elf) or IV (luri), MoM 7, WP 6, BA 5, MoC 5, AA1
Pets and spells:Summon Underhill Companion Summons a “pet”, or servant that the caster commands to fight and die for it. The pet will be either 88% of the caster’s level or the maximum level given by the spell, whichever is less. All underhill companions summoned by a caster are the same level; the difference lies in the special abilities of each companion, so Enchanters will need to learn which underhill companion is appropriate for which situation. The race and armor of the underhill companion is cosmetic only and has no effect on the pet’s statistics or abilities.
|Underhill Friend||1||Self||25%||Melee Pet||Until Destroyed||6 sec|
|Underhill Companion||7||Self||25%||Caster Pet||Until Destroyed||6 sec|
|Underhill Ally||12||Self||25%||Healer Pet||Until Destroyed||6 sec|
|Underhill Compatriot||20||Self||25%||Melee Pet||Until Destroyed||6 sec|
|Underhill Zealot||32||Self||25%||Caster Pet||Until Destroyed||6 sec|
|Name||Level||Target||Power||Effect||Cast Time||Damage Type||Range|
|Assist Ally||6||Pet||4||36||3 sec||Body||2000|
|Support Ally||8||Pet||5||46||3 sec||Body||2000|
|Help Ally||11||Pet||7||61||3 sec||Body||2000|
|Invest Ally||15||Pet||9||81||3 sec||Body||2000|
|Reinforce Ally||21||Pet||13||111||3 sec||Body||2000|
|Infuse Ally||28||Pet||17||146||3 sec||Body||2000|
|Imbue Ally||35||Pet||22||181||3 sec||Body||2000|
|Succor Ally||44||Pet||28||226||3 sec||Body||2000|
|Name||Level||Target||Effect||Duration||Cast Time||Damage Type||Range|
|Lesser Effervescence||5||Group||123% Haste||6 seconds/pulse||3 sec||Energy||2000|
|Effervescence||14||Group||130% Haste||6 seconds/pulse||3 sec||Energy||2000|
|Greater Effervescence||25||Group||138% Haste||6 seconds/pulse||3 sec||Energy||2000|
|Superior Effervescence||34||Group||145% Haste||6 seconds/pulse||3 sec||Energy||2000|
|Maximum Effervescence||45||Group||153% Haste||6 seconds/pulse||3 sec||Energy||2000|
|Awaken Ally||16||Pet||6||2 sec||1000|
Trainers and Locations:“At each level, you gain a certain number of specialization points, which can be spent on training in different areas (see below) of expertise available to your specific class. For example, one of these areas of expertise may be Empowering. You may spend points in this ability to gain special weapon styles or spells on spell lines available to your class. Depending on the class, you will have a specialization points per level factor, which determines how many points you get per level. For example, if you just turned level 20 as an Wizard, you would receive 20 points times your specialization factor of “1.0,” which leaves you with 20 total points. However, a class with a specialization factor of “1.5″ would receive 20 * 1.5, which leaves that person with 30 total points for specialization. Let’s just focus on the Enchanter here, who has a specialization factor of 1.0. There are a variety of ways to specialize your characters. This provides players with many ways to be unique and provide different uses for groups and realm versus realm combat.” ZAM Ardagh — Talaith Connla — Eyslk Druim Cain — Mhari Grove of Aalid Feie — Isibeal Grove of Domnann — Ellialah Necht — Maitiu Tir na Nog — Anwar
Levels and TitlesThose are the Titles you will have on your Enchanter as you progress. Mind that they are not titles that can be “equipped”. Level 05 — Charmer Level 10 — Illusionist Level 15 — Glamourist Level 20 — Entrancer Level 25 — Seductor Level 30 — Mesmerizer Level 35 — Phantom Level 40 — Enticer Level 45 — Possessor Level 50 — Etheralist
Epic Quest List
|5||The Treasures of Tir na mBeo (Epic 1)|
|10||Assessing the Threat (Epic 2)|
|15||Settling the Score (Epic 3)|
|20||A Ring and a Prayer (Epic 4)|
|25||The Elf Lord’s Vengeance (Epic 5)|
|30||The Empyrean Dilemma (Epic 6)|
|35||A Foot in the Door (Epic 7)|
|40||Shattering the Alliance (Epic 8)|
|45||The Final Strike (Epic 9)|